CanvasFlame renders fully animated flames, sparks, and glow using a real-time particle engine - optimized for hero sections, immersive backgrounds, and motion-heavy layouts.
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Realistic fire simulation with dynamic flames, sparks, and soft glow rendered entirely on canvas
10 fire presets including Original Fire, White Flame, Blue Flame, Inferno Lava, Metallic Fire, Molten Red Steel, Silver Chrome Fire, Neon-Fire Hybrid, Ice-Metal Fire, and Black Metal Fire
Performance modes: Low, Balanced, and High Detail to control particle density and rendering cost
Optional center image layer to place a logo, symbol, or icon inside the flame
Background texture support for repeating overlays and stylized visuals
Optional mouse interaction for responsive flame movement
No forced typography — text rendering is intentionally removed for better performance and full design flexibility
Hero background animations
Landing pages with motion
Logo reveal scenes
Music or visualizer pages
Horror, fantasy, and gaming layouts
Experimental Framer designs
v2.0 (Current Version)
Removed built-in text rendering for better performance
Restored original fire color and flame behavior
Added performance modes (Low / Balanced / High)
Improved stability in Preview mode
Cleaner property controls
Optional center image support
Optimized particle caps to reduce CPU/GPU load
v1.1
Added fire preset system
Introduced performance tuning
Improved glow and halo rendering
v1.0
Initial CanvasFlame release